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Inaros

4
Posts
A member registered Jan 14, 2022

Recent community posts

(1 edit)

Thank! I though that the Elixir of Clarity are only use in Laboratory so I didnt try to applies the potion directly, my bad.
also would it be nice if the mod add deaf and blind trait that can find naturally or manually add or remove it with the Lab? 

or the action to add trait with the Lab would also be interesting.

anyway thank for your help!

Hi, I cant find a way to remove the mute trait in normal game, is there a way to do that in this mod?

Thank for the replied, your fix seem to be working!

(1 edit)

Hi, I have a bug when I hunting on the sea, I dont know that this bug get report yet
and if I want to try and fix it myself, what should I edit?

Aric's Expansion v1.5

SCRIPT ERROR: buildenemies: Invalid get index 'nereidgroup' (on base: 'Dictionary').

          At: res://files/scripts/exploration.gd:504

SCRIPT ERROR: encounterdictionary: Invalid get index '0' (on base: 'Array').

          At: res://files/scripts/exploration.gd:2298

SCRIPT ERROR: maintext_set: Invalid set index 'bbcode_text' (on base: 'RichTextLabel') with value of type 'Nil'.

          At: res://files/scripts/Mansion.gd:204

SCRIPT ERROR: enemyinfo: Division By Zero in operator '/'.

          At: res://files/scripts/exploration.gd:443